VR Research
During class yesterday I was looking up Virtual Reality projects to get a better idea of what is out there, and perhaps find some research done on this strange topic of mine. Ended up looking up VR games but before that, I found a few art installations and exhibits that use VR to enhance user experience. Here are the notes from that (sparse as they are):
Here are the games I watched the trailers for to get an idea of game play:
Generally these games break down into a few categories: pew pews (shooter/action), sandbox, & adventure. So just from a cursory Google search, my idea appears pretty new?
https://news.artnet.com/art-world/jakob-kudsk-steensen-vr-1748265
Using VR to show a dead birdos environment
https://www.minnpost.com/artscape/2020/01/a-virtual-reality-experience-at-studio-z-1917-opening-at-the-lagoon/
VR used to experience other time periods or places
https://www.thenationalherald.com/278839/an-art-museum-you-can-visit-from-the-hospital VR museum
Here are the games I watched the trailers for to get an idea of game play:
Vacation Simulator, Arizona Sunshine, Blood and Truth, Space Pirate Trainer, No Man's Sky, Lone Echo, Vader Immortal, Virtual Virtual Reality, Fantastic Contraption, Obduction
I was thinking about this last night and I was wondering if there is some technology or theories out there that taps into this, phantom limb thing I'm getting at.
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