Feedback Notes From My First Presentation

Had my first presentation yesterday! was feeling very sick, so I forgot to mention that I came up with the idea from a paper that was looking at using motion capture/animation to get rid of phantom limbs. Regardless, the feedback I got was helpful! I'm summarizing what I got from the feedback, and quoting the quick notes I typed out during feedback. Annie mentioned a researcher from Penn doing this rubber hand experiment which I'm guessing looked at how the brain adapts quickly. I'm planning on looking for this paper, and maybe reaching out to the researcher for more information:
researcher from Penn -> rubber hand experiment in VR: Rubber Hand in VR
Malcolm suggested that as a psychological test, I could see if people would act out stepping off into the void, knowing that 1. they're in VR, and 2. the character they were playing has wings.
psychological experiment: two characters, one with and one without wings. Have them try to step off into the void
Alexus suggested I either grab an already modeled human figure or use a tutorial from another department prof. This thought did occur to me, however, I wasn't sure if I would be able to view his videos, or he'd be willing to give me the assets. I'm not too worried about it right now though.
Moriello has orgo modeling videos and a basic rig could use
Diefenbach gave me more questions to consider in class:
how do we adapt to think we have an extra limb? mirrored glasses experiment the big unknown: how do you control these things in an intuitive way that isn't taking away control from another limb? is the motion tracking data we collect enough to control this extra limb?
maybe look at how assistive robotics works? Lastly, Diefenbach was talking about how this goofy idea of mine could later be used for helping with medical prosthesis and whatever not, so it came to mind to look into how assistive robotics/technology works to get an idea how to get that unconscious thought into play.

 Overall, I'm particularly happy I actually found a project that mixes motion capture and psychology. I'm starting to think the best ideas I have come from weird hazy moments. That's what happened with the s'mores game after all.

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