How Does One Even Start

I was looking up some information on Unreal Engine for my mocap independent study, and it got me thinking, how would I go about developing this project?

I think it's obvious I should use a game engine, and at the moment the industry is leaning towards UE, so I guess that's what I can use. When I actually make this project, I imagine I'll be using a newer version of the engine, but I think for the purposes of this class I can get away with using a currently available version.

Then I need to think about which headset/system to use. I'm not terribly familiar with how each headset differs, but I know it makes a difference. So that's something to research as well.

At my current knowledge level, it makes sense to me to use a set up that requires controllers, though, I think it'd be cool to implement mocap gloves instead to give more realism to this idea. Of course I actually need to develop this idea further and actually get it approved by Diefenbach. Probably should ask sooner rather than later to talk about it before I go about researching more into this...

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