Will Pt.1 Happen?
Well, the answer to that is kind of no.
I was trying to just get a build with VR hands, and that wasn’t working.
To preface this, I was using the VR template to get started. The starting level isn’t actually a starting level, however. It’s just used to direct you to the levels that work best with your HMD (Head mounted display). Didn’t know that this entire time though.
- I was watching the first ~10min of Unreal’s video of what I thought was close to what I’m looking for (https://www.youtube.com/watch?v=hcbSzvSAK-0)
- Then I ran into an error that I had no idea how to begin to fix
At that point I started looking for another video to help me out, cause I wasn’t about to go solve this error if I could learn another way to do this.
It was also today I learned that these Live Training videos aren’t necessarily the most helpful, because I learned more from this guy Dave Kay in his tutorial than I did with the UE4 video. The biggest thing was that he said the opening level isn’t what you should play around in. But also he was very concise and explained what I was seeing very clearly.
Definitely wasn't that was ever mentioned in the documentation I’ve read. Some of the youtube comments were saying that UE isn't very good at good documentation and tutorials. So despite having an easier coding system (blueprints) it still takes time to learn.
I did however learn some new terms for UE content:
I did however learn some new terms for UE content:
- Pawn (https://docs.unrealengine.com/en-US/Gameplay/Framework/Pawn/index.html)
- Controller (https://docs.unrealengine.com/en-US/Gameplay/Framework/Controller/index.html)
- Motion Controller (https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/MotionController/index.html)
I was looking at the blueprint in the motion controller map for the moving blocks and found the “event” nodes that are used to call an action when something happens.
I suspect it’s what I’m looking for
The way I see the logic is that I need to tell UE that when the controller moves X distance, this actor will start to follow its movement
So the actor has a blueprint with an event node that has this information
So the actor has a blueprint with an event node that has this information
The event nodes have some premade ones, but I need to investigate whether any of these fit my need.
- If I can figure out these event thingies, I think I can pull off Pt. 1
I think I'm beginning to understand how the logic works for the example code Diefenbach gave me as a reference. I know I don't understand the logic of coding, but I have hope I can puzzle out what I need to know for the project.
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