Vacation Work Pt.1

After a few days break (plus a weekend B-day break) I got to digging around the youtube’s for a decent tutorial. Thought I found a good one in this Unreal tutorialBlueprint Creating Interactions in VR with Motion Controllers | 01 | Live Training | Unreal Engine - YouTube but turns out, it’s still as disappointing as the other one I watched 🙁 
I imagine this persistent issue is because these instructional videos are done over a live stream, which is to an audience and it makes the guys nervous. Additionally, they seem to be more tailored to people who have a basic understanding, whereas I find myself on the VERY basic understand of the software.

I happened to see this one in my recommended: Super-easy VR body with Arm IK and thumbstick locomotion which turned out to be way more helpful. Plus, seeing how he constructed this basic set up makes me think it’s possible to get what I want with those same nodes, just a different configuration. What I think needs to be done now is learn how unreal does animation states/make animations in unreal, and tie those animation states/events to say, turning my character 90 degrees or whatever. There’s this other video: VR Pawn Movement using Hand Activated Controls - Unreal Engine 4 Tutorial - YouTube that allows for a vehicle to be controlled by your VR controllers. So, maybe the same thought process, just need to configure differently? 

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(5:01pm) so I just spent...2-3 hours trying to figure out why the tutorial wasn’t quite working 🙁 

Essentially it boils down to two issues I need to solve before moving forward: 1. The camera position won’t reset for the VR view 2. the model continues to move even though the input is 0 (in this instance, the thumb controller isn’t giving an input, but the character is still moving.



I thought at first it was because unreal wasn’t reading the physical inputs correctly. After fiddling with the controls, this doesn’t seem to be the case. For some reason it just isn’t resetting the VR, and I still can’t figure out what’s going on with the movement. 

It's a fairly quick tutorial to watch and replicate, so shouldn't be hard to redo.

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