When Problems Disappear and New Ones Reappear

I'm writing this part of the post before I go into the labs:

So, I figured out my problem from yesterday...probably, I have yet to go into the lab to try to fix it because it’s been occupied. But according to this link: https://wiki.unrealengine.com/UE4_Installation_Troubleshooting the problem is the build/version/something of the visual studio.



After getting into the lab:

So before I tried uninstall something, I tried opening UE again, and it worked 😐 No idea why it didn't work yesterday. 



  • Actually, most of my time was spent trying to set up, and see if the controls would work, the headset functions, but the controllers don’t. I think I need to set them up as something, but I need to figure out as what. So, I think I need to watch a tutorial on just making a game in VR UE, to then even set up a sandbox. 
    • I still want to cry 

The Remainder of the Weekend

I don't think I can get the entirety of what I'm being asked done by Monday, but maybe I can if I mentally break it up into chunks.

1) I need a build of UE with VR compatibility that allows the controller movement to move an object in scene. If I can get that, That's good. That means I'll have a script or something to work with to then connect with a live MoCapped human.
2) Connect a live human's movements to an object's movement. I imagine it's super easy, but I'm not knowledgeable enough to conceptualize how this part goes down so it's Pt. 2

Getting Pt. 1 would make me happy to show, so I'll work towards that.

Comments

Popular posts from this blog

Presentation 3, But Also a Reflection

The Start of a New Beginning

To VR, or Not to VR